Michelangelo
Antonioni’s Red Desert tells the story of Giuliana (Monica Vitti), and her
emotional struggles as she readjusts from time spent in the hospital resulting
from a suicide attempt. Longing for
people and relationships but trapped in a decaying mechanical landscape,
Giuliana longs to fill the void left by her cold and distant husband Ugo (Carlo
Chionetti), and hopes to find solace in the arms of his coworker Corrado
(Richard Harris). Antonioni’s film is a
meditation on alienation and loneliness in [by] industrial society. He explores these ideas with the viewer
through a variety of stylistic choices, most notably his use of mise-en-scène, sound, and his use of
shot. I would also like to touch on
important thematic and technical similarities between Antonioni’s film and the
works of Jacques Tati, so let’s get started!
The
omnipresent fog and oppressive nuclear cooling tower are the first of many
elements of the mise-en-scène
Antonioni uses to communicate to the viewer about industrial society. The fog lingers in every outdoor scene. The nuclear cooling tower dominates nearly
half the frame it occupies in an early shot in the film. Titanic industrial machinery that spews forth
steam and noise at Ugo and Corrado’s job, and a robot teddy bear further
exemplify man’s loss of connection to the natural world. The human figures in the industrial workplace
are puny and insignificant in contrast to the enormous machines, machines which
seem to have replaced many of the workers, seen few and far between, whose sole
job seems to be maintenance of the machines.
Even in nature, industrial machinery bursts forth from the
landscape. When Giuliana escapes to the
woods to eat her sandwich, flames from some horrible tower are visible through
the canopy of dead twigs. The only
moments of escape from this industrial nightmare are also provided by the mise-en-scène in the form of the
decaying shack and the calm and quiet sea, which stand in opposition of pretty
much everything else about the mise-en-scène.
In his use of sound techniques,
Antonioni again uses his approach to highlight man’s alienation in/by
technological society. Human sounds are
lost in the noise and steam blasted by the various industrial machines that
fill this film. Early in the film,
sounds from the industrial landscape drown out a conversation between Ugo and
Corrado, their words lost in the cacophony.
The nondiegetic musique-concrète
score in Giuliana’s apartment is harsh, disconcerting, and alienating, indistinguishable
from the harsh noises that suppress the dialog of the two men in the factory
scene earlier in the film. At points
during the viewing I felt as though even I needed a break from all the noise,
such is the sonic landscape occupied by our protagonists. We do receive a break towards the end of the
film, in a sequence where Giuliana and Corrado talk on the deck of the boat,
accompanied by precious silence with the “natural” backdrop of the sea. “I can’t look at the sea for too long, or
else I lose interest in what happens on land,” says Giuliana, it seems to herself.
Antonioni continues his line of
logic, highlighting man’s separation from nature in his use of shot. In the factory scene, not only is the
dialogue overtaken by industrial noise, but our view of speakers in the factory
is repeatedly intentionally obstructed by pipes and machinery. Antonioni wants us to see that he is
intentionally moving the camera to achieve this effect. He favors this technique in this application
over the typical shot/counter-shot because it establishes early on for us very
clearly what he is getting at in regard to the aforementioned themes. He also chooses to shoot characters in these
industrial landscapes at a further distance than would be typical, highlighting
the machines which are already titanic in proportion to the tiny/insignificant
humans whose sole occupation it seems is to monitor and repair them.
In
many ways, Red Desert is, though different in tone, similar in message and
scope to the films of Jacques Tati, particularly Playtime and Mon Oncle,
fanciful meditations on the [lack of] place for man in industrialized society. Both directors go to painstaking lengths to
explore many similar themes about technological “advancements” which
overcomplicate the characters’ world and push humanity further apart from
nature and from each other. The two seem
to focus on the same issues with a different sense of scale. Where Tati prefers to focus his presentation
and view on a grander scale, Antonioni prefers to focus in on a macro level. Antonioni’s film focuses on the humans which
occupy an increasingly bleak, separate existence, while Tati’s films focus more
on the world that is occupied by these characters. In Playtime, we see a parade of “faux-Hulots”
before the real M. Hulot finally makes the scene, and we eventually lose track
of him as the film careens out of control towards its finale. Meanwhile Antonioni focuses on the personal
dramas of a single character occupying and trying to cope with this world. While Antonioni’s film is definitely less fun
or whimsical than Tati, it is certainly just as intricate and rich as the
worlds created by the latter. It was
probably more successful as well, as (I assume) no cities were built in order
to film it.
I
really enjoyed the film, having noticed intertextuality with things that I am
already interested in (the general theme, Jacques Tati), and was a little bit
different from the roving lens I have come to expect from Antonioni. The lens wanders, but is far more purposeful
in its wandering, than in, say, The Passenger.
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